
Class Balance
Aeore Healer
These changes speed up and simplify the process of resurrecting allies — healers can now revive fallen teammates much faster, even without Blessed Resurrection Scrolls. The increased range and reduced cooldowns make providing support in raids and dungeons much more comfortable.
Blessed Resurrection
Casting range increased: 400 ➜ 600. Casting time reduced: 2.5s ➜ 1.5s. Cooldown reduced: 10s ➜ 5s.
Party Resurrection
Skill radius increased by 500. Cooldown is no longer fixed.
Mass Dark Veil
Radius increased: 150 ➜ 200.
Dark Force
Radius increased: 150 ➜ 200.
Yul Archer
The class is now more comfortable to play: fewer duplicate or similar skills. Powerful abilities have been strengthened to compensate for removed skills. Snipers and Moonlight Sentinels now have a clearer specialization split.
Quick Shot
Reload 5s ➜ 3s
Pinpoint Shot
Power +25% at all levels. Cooldown increased: 5s ➜ 10s. Now available only to the Moonlight Sentinel and Sagittarius.
Tornado Shot
Now available only to the Ghost Sentinel and Trickster.
Expert Rapid Shot
Power +20%. Replaces Rapid Shot upon learning.
Multiple Arrows
Attack angle reduced: 120° ➜ 90°.
Multiple Moonlit Arrows
Attack angle reduced: 120° ➜ 90°.
Moon Shot
Now available at level 115. Replaces Arrow Cloud upon learning.
Arrow Rain of Abyss
Now available at level 115. Replaces Torrential Arrow Rain upon learning. Cooldown reduced: 10s ➜ 7s.
Sagittarius' Falling Star
Replaces Torrential Arrow Rain upon learning. Now available at level 115.
Final Ultimate Escape
Cooldown reduced: 450s ➜ 300s. Duration reduced: 30s ➜ 20s.
Othell Rogue
Final Ultimate Evasion
Cooldown reduced: 600s ➜ 300s. Duration reduced: 30s ➜ 20s.
Sigel Knights
Now choosing an aura type (defensive or offensive) is no longer required — one tank is enough for the entire party. The internal balance of the archetype has been improved. The loss of PvP survivability is compensated by changes to the bonuses provided by certain consumables (
Peeves' Red Potion and
Happy Growth Scroll: instead of P. Atk./M. Atk., they now provide the same amount of PvE damage). The class has also become more convenient to play, with fewer duplicate and overlapping skills.
Flame Feather,
Dark Thorn of Revenge,
Maelstrom,
Inhale Soul
Cooldown 10s ➜ 7s. ReplaceRising Smash when learned.
Phoenix Glide,
Shadow Hunt,
Reversal Stream,
Mass Lightning Strike
Cooldown 10s ➜ 7s. ReplaceChain Gust when learned.
Panther Rush
Cooldown 10s ➜ 5s. ReplacesShield Charge when learned.
Superior Sword/Blunt Weapon Mastery
PvE damage bonus is now fixed at 30% at all levels (previously up to 65%).
Challenge Aura - Faith
Now a passive skill. Skill cooldown reduction effect removed.
Templar's Frenzy
Skill power bonus reduced: 15% ➜ 10%.
Guardian's Frenzy
Added effect: Skill cooldown -10%.
Paladin's Frenzy
Added effect: +100 Elemental Attack.
Avenger's Frenzy
Added effect: +10% P. Atk.
- Radius of all “Faith Auras” increased: 1200 ➜ 1600.
Iron Aura - Faith
Removed P. Def./M. Def. bonus.
Guardian's Aura - Faith
Removed P. Def./M. Def. bonus.
Paladin's Aura - Faith
Removed P. Def./M. Def. bonus. Healing received increased 5/7/10 ➜ 10/20/30.
Templar's Aura - Faith
Removed P. Def./M. Def. and P. Atk./M. Atk. bonuses.
Avenger's Aura - Faith
Removed P. Def./M. Def. and P. Atk./M. Atk. bonuses. Damage reflection replaced with Weapon Resistance 1%/2%/3%.
Aura of Fury
Chance of Critical Attack for physical skills 15% ➜ 25%.
Death Knight's Glory
Added effect: Physical skill Critical Rate +15%.
Feoh Wizard
The class can now use and switch between all elemental attributes it possesses. It has been adapted and strengthened for late-game performance. Skill damage now depends on the attribute of the weapon rather than the character’s selected element. Example: An Archmage with the Fire element selected will still receive the full damage bonus when using a weapon with the Holy attribute. To use “Explosion”-type skills, the character must first obtain the “Elemental Burst: Preparation” effect, which is triggered after using “Destruction”-type skills (vortexes).
- Updated Elemental Affinity Bonuses:
Fire Stance: Magical Attack +20% replaced with Magic Skill Power +10%.
Water Stance: Added Magic Skill Power +2%.
Wind Stance: Magic Skill Critical Damage +10% replaced with Skill Cooldown -3% and Magic Skill Power +5%.
Earth Stance: Defense 796 replaced with Incoming Magic Damage -3% and Magic Skill Power +3%.
Holy Stance: Damage +5% replaced with Magic Skill Power +5%.
Dark Stance: Added Magic Critical Rate +5%.
Essence of Mana
Now a passive skill.
Empowering Echo Lv. 2
Added Magic Critical Rate +10%. Magic Skill Power increased from 5% ➜ 20%.
Burst Casting
Mana Burst trigger removed. Magic Skill Power +20%. Duration 30s ➜ 60s. Cooldown 180s ➜ 300s.
Superior Burst Casting
Mana Burst trigger removed. Magic Skill Power +40%. Magic Critical Rate +10%. Duration 30s ➜ 60s. Cooldown 180s ➜ 300s.
Ignore Divinity
Now removes Invincibility/Immunity effects.
Arcane Comet Strike
Cooldown 30s ➜ 20s.
Elemental Crash
Power +50%.
Elemental Spike
Power +50%.
Sayha’s Seer
The old class mechanics, based on applying debuffs to the target, no longer proved effective in modern game conditions. There was also the issue of “endless” invisibility for this class. The new charge system is designed to solve both problems at once. Now the Sayha’s Seer will fully return to the game as one of the strongest magical classes.
- Storm Mastery
New skill. Allows you to accumulate Storm Charges. Maximum charges: 5/6/7/8/9/10.
- Storm Charge
Each skill level grants +1% Magic Critical Rate and Magic Critical Damage.
Hydro Flare
No cooldown. Grants 1 Storm Charge. Now deals AoE damage. Power reduced by 30%.
Sayha's Penance
Cooldown 15s ➜ 8s. Grants 2 Storm Charges. Now deals AoE damage.
Infinite Hydro Flare
No cooldown. Requires 2 Storm Charges. Now deals AoE damage. Power increased by 30%.
Storm Rage
Cooldown 30s ➜ 5s. Knockback effect removed.
Sayha's Judgment
Skill reworked. Passive skill. When using skills, deals magic damage to the target (Power 350). Target receives +20% magic damage for 10 sec. Damage dealt +10% if the target is under a debuff. Also guarantees applying Storm Mark Lv. 3 and Storm Punishment Lv. 4 (50% chance).
Threatening Wind
Skill removed.
Switch Places
Cooldown 300s ➜ 120s.
Sayha's Blessing
Skill reworked. Makes party members invisible for 7/10/15 sec. AoE damage taken -80%.
Wind Blend
Requires 3 Storm Charges.
Deceptive Blink
Requires 3 Storm Charges. Duration 5s ➜ 3s.
Ultimate Squall
Now additionally reduces incoming critical damage from physical skills.
Chain Lightning
No longer moves the character to the target. Requires 1 Storm Charge.
Tyrr Warrior
Duplicate and outdated abilities have been removed. Key buffs and offensive skills have been strengthened. The class has become more convenient and enjoyable to play, with more stable damage and survivability in both PvE and PvP.
- The following Totems have been removed: Ogre, Wolf, Hawk, Bison, Rabbit.
- New Skill: Savage Roar
A furious roar unleashes overwhelming strength. For 30 minutes: Damage +7%, P. Atk. +45%, Critical Damage (basic attacks) +30%, Critical Damage of physical skills +30%, Accuracy +10, P./M. Def. +40%, received critical damage from all attacks -20%.
Force Intention
Now a passive skill with reduced stats.
Force of Nature
Skill removed.
Energy Charging
Now a passive skill. Energy gain rate increased 3 times.
Last Attack
Power doubled. Can now be used when the target’s HP is below 35% (was 25%). The skill enhancement branch penalty has been changed to Focus.
Armor Destruction
Skill removed.
Mega Strike
Cooldown reduced 5s ➜ 3s.
Amber
Now a passive skill. Works with both basic attacks and skills.
Tyrr Grand Khavatari
- New Skill: Wild Roar
A desperate roar unleashes immense power. For 30 min: Damage +7%, P. Atk. +55%, Critical Damage of basic attacks +50%, Critical Damage of physical skills +50%, Accuracy +15, P./M. Def. +45%, received critical damage from all attacks -25%.
Tyrr Duelist
Power of Eternity
Now a passive skill.
Duelist's Fury
Reworked. Cooldown 300s. Unbreakable will boosts you for 30 sec: Debuff Resistance +300/400/500, Damage +20%/25%/30%, Received Damage -40%/45%/50%, Speed +66. Additionally restores Momentum when taking damage (no more than once per second).
Triple Sonic Slash
Cooldown 7s ➜ 5s. Replaces the “Eternal Strike” skill.
Sonic Violence
Cooldown 20s ➜ 15s. Replaces the “Sonic Star” skill.
Tyrr Dreadnought
Thunder Storm
Replaces the “Energy Burst” skill.
Storm's Eye
Replaces the “Sonic Star” skill.
Winged Spear
Reworked. For 60 sec: Received Damage -25%, P. Atk. +40% when using polearms, Critical Damage (basic attacks) +10%, basic attack & skill range +80. Attacks have a 10% chance to stun the target. Additional +20% damage to immobilized enemies.
Tyrr Doombringer
Doom Edge
Added +30% P. Atk. Cooldown 180s ➜ 300s. Cooldown is no longer fixed.
Disarm
Now a passive skill. On attack, reduces the target’s P./M. Atk. by 20% for 5 seconds. Cooldown 15s.
Blade Slasher
Replaces the “Eternal Strike” skill.
Tyrr Titan
Titan's Strike
Cooldown 25s ➜ 8s. Replaces the “Eternal Strike” skill.
Tyrr Maestro
Power Hammer Crush
Cooldown 5s ➜ 3s. Replaces “Megastrike”.
Master's Touch
Replaces the “Eternal Strike” skill.
Volcanic Activity
Now a passive skill. Now triggers from both basic attacks and skills.
Golem's Spirit
Reworked. Now triggers from basic attacks and skills. For 30 min: P. Atk. +15%/20%/25%, Physical Skill Power +10%/15%/25%, P./M. Def. +60%/80%/100%. On attack, has a chance to deal bonus damage equal to 30% of the target’s HP with a direct hit effect. Cannot be used together with Golem Power.
Golem Power
Reworked. Now triggers from basic attacks and skills. For 30 min: P. Atk. +30%/40%/50%, Physical Skill Power +30%/40%/50%, P./M. Def. +30%/40%/60%. On attack, has a chance to deal bonus damage based on doubled P. Atk. Cannot be used together with Golem Spirit.
Eviscerator
Here is the English translation: Simplifying the gameplay by reducing the number of active skills and reworking positive effects. Our goal is to make the character equally effective when using both basic attacks and skills. Now the class fully regains its status as a powerful damage dealer.
Gravity Power
Skill reworked. For 30 min: Damage +7%, P. Atk. +45%, Critical Damage of basic attacks +30%, Critical Damage of physical skills +30%, Accuracy +10, P./M. Def. +40%, received critical damage from all attacks -20%.
Powerful Gravity
Skill reworked. For 30 min: Damage +7%, P. Atk. +55%, Critical Damage of basic attacks +50%, Critical Damage of physical skills +50%, Accuracy +15, P./M. Def. +45%, received critical damage from all attacks -25%.
Steel Mind
The immortality effect now lasts 5 seconds and triggers at the moment lethal damage is received.
Grounding
Now a passive skill. Additionally reduces skill cooldowns by 10%.
Distortion
Skill removed.
Earth Fist
All effects of “Metamorphosis” have been added to this skill. A powerful strike that splits the earth. For 30 sec: Basic attack range +80. Basic attacks now hit up to 4 enemies simultaneously. Side and frontal hits deal the same damage as back attacks. Additionally: P. Atk. +35%, Critical Damage of basic attacks +20%, Physical Skill Power +20%.
- Gravity Strike
Now works with both basic attacks and skills. Power 500% ➜ 200%.
Gravity Hit
Skill removed.
Flying Knee Kick
Skill removed.
Right Sidestep
Now deals damage.
Left Sidestep
Now deals damage.
Fluid Weave
Skill reworked. Cooldown 60s. Duration 10s. Physical skill evasion: 20%/25%/30%. AoE damage resistance: 5%/10%/15%.
Gravity Shock
Cooldown 30s ➜ 20s.
Reverse Weight
Cooldown 30s ➜ 20s.
Distant Kick
Cooldown 30s ➜ 10s.
Warg
Warg's Howling
Removes all negative effects and for 5 sec. increases resistance to weakening, confusion, interference, freezing, infection, petrification, pulling and danger zones by 300.
Chance to receive critical damage from all attacks: -20%/-30%/-40%.
Was -15%/-20%/-25% for the respective levels).Received critical damage from physical and magical skills: -20%/-30%/-40%.
Was -15%/-20%/-25% for the respective levels).
Warg's Energy Surge
The “Time” modification has been replaced with “Cooldown”.
Smell of Blood (Instinct)
Added an extra PvP effect: When dealing damage, there is a chance to inflict additional damage equal to 2/3/4/5/6/7% of the target’s current HP.
Enhanced Mark (Instinct)
Cooldown is now fixed at 2 seconds.
Wolf Strike (Instinct)
Cooldown is now fixed at 4 seconds.
Moon Jump (Instinct)
Skill removed.
Iss Enchanters
Accelerando
New skill available at level 115.
Speeds up the pace of battle.When using Chaos Symphony, Prelude’s cooldown is reduced by 5 sec. When killing an enemy, Prelude’s cooldown is reduced by 1 sec.


