Podcast with the Clan Leader
General Information
- Abilities are additional skills that enhance a character. They function as passive abilities but are not shown in the character’s skill window.
- There are three Ability paths available: Berserker, Guardian, and Oracle. Regardless of the character’s class or race, you can choose any path.
- After reaching level 85, Abilities become automatically available to all characters.
- Abilities for the main class and the dual class are learned separately.
- For each level gained after 85, the character will receive 1 Ability Point.
Path: Warrior
Berserker might
- Lv.1 — P.Atk. +0.5%, M.Atk. +1%
- Lv.2 — P.Atk. +1%, M.Atk. +2%
- Lv.3 — P.Atk. +2%, M.Atk. +4%
Berserker elemental attack
- Lv.1 — Elemental Attack +10
- Lv.2 — Elemental Attack +20
- Lv.3 — Elemental Attack +30
Berserker chaos attack
- Lv.1 — Chance of interference/confusion/infection/freeze +5
- Lv.2 — Chance of interference/confusion/infection/freeze +10
Berserker focus mastery
- Lv.1 — Critical Rate for physical/magical skills +3%
- Lv.2 — Critical Rate for physical/magical skills +5%
Berserker concentration
- Lv.1 — P./M. Atk. with weapon +5
- Lv.2 — P./M. Atk. with weapon +10
- Lv.3 — P./M. Atk. with weapon +15
Berserker focus
- Lv.1 — Critical Rate for normal attacks +10
- Lv.2 — Critical Rate for normal attacks +20
Berserker growth
- Lv.1 — STR/DEX/INT/WIT +1
- Lv.2 — STR/DEX/INT/WIT +2
- Lv.3 — STR/DEX/INT/WIT +3
Berserker death mastery
- Lv.1 — Critical Damage (P./M. skills) +2%
- Lv.2 — Critical Damage (P./M. skills) +3%
- Lv.3 — Critical Damage (P./M. skills) +4%
Berserker aptitude
- Lv.1 — P./M. Atk. with weapon +10
- Lv.2 — P./M. Atk. with weapon +20
Berserker death whisper
- Lv.1 — Critical Damage for normal attacks +2%
- Lv.2 — Critical Damage for normal attacks +3%
- Lv.3 — Critical Damage for normal attacks +4%
Berserker blind attack
- Lv.1 — Back/side damage +5%
Berserker artful might
- Lv.1 — Power of P./M. skills +1%
- Lv.2 — Power of P./M. skills +2%
- Lv.3 — Power of P./M. skills +3%
- Lv.4 — Power of P./M. skills +4%
Berserker bleed
- Lv.1 — Skill cooldown -1%
- Lv.2 — Skill cooldown -3%
Berserker power
- Lv.1 — Normal attack power +2%
- Lv.2 — Normal attack power +4%
- Lv.3 — Normal attack power +6%
- Lv.4 — Normal attack power +8%
Berserker restraining attack
- Lv.1 — Damage to immobilized targets +3%
- Lv.2 — Damage to immobilized targets +5%
- Lv.3 — Damage to immobilized targets +7%
Berserker ardor
- Lv.1 — P.Atk. +2%, M.Atk. +4%
- Lv.2 — P.Atk. +3%, M.Atk. +6%
- Lv.3 — P.Atk. +4%, M.Atk. +8%
Berserker nature attack
- Lv.1 — Elemental Attack +20
- Lv.2 — Elemental Attack +30
- Lv.3 — Elemental Attack +50
- Lv.4 — Elemental Attack +60
Berserker bloody combat
- Lv.1 — PvE Damage +4%
- Lv.2 — PvE Damage +6%
- Lv.3 — PvE Damage +8%
Berserker dark combat
- Lv.1 — PvP Damage +2%
- Lv.2 — PvP Damage +3%
- Lv.3 — PvP Damage +4%
erker combat mastery
- Lv.1 — Damage +4%
- Lv.2 — Damage +5%
- Lv.3 — Damage +6%
Path: Guardian
Guardian Shield
- Lv.1 — P.Def. +5,000
- Lv.2 — P.Def. +10,000
- Lv.3 — P.Def. +15,000
Guardian Magic Barrier
- Lv.1 — M.Def. +5,000
- Lv.2 — M.Def. +10,000
- Lv.3 — M.Def. +15,000
Guardian Elemental Defense
- Lv.1 — Resistance to all elements +10
- Lv.2 — Resistance to all elements +20
- Lv.3 — Resistance to all elements +30
Guardian Fortitude
- Lv.1 — Resistance to weakening/confusion/interference/freeze/infection/petrification/pull/danger zones +10
- Lv.2 — Resistance to weakening/confusion/interference/freeze/infection/petrification/pull/danger zones +30
Guardian Block Mastery
- Lv.1 — Shield Defense +100%
Guardian Health Increase
- Lv.1 — Max HP +5,000
- Lv.2 — Max HP +10,000
- Lv.3 — Max HP +15,000
- Lv.4 — Max HP +20,000
Guardian Growth
- Lv.1 — CON/MEN/CHA +1
- Lv.2 — CON/MEN/CHA +2
- Lv.3 — CON/MEN/CHA +3
Guardian Focus Shield
- Lv.1 — Chance of receiving critical damage from all attacks -10%
- Lv.2 — Chance of receiving critical damage from all attacks -15%
- Lv.3 — Chance of receiving critical damage from all attacks -20%
Guardian Death Shield
- Lv.1 — Received critical damage from all attacks -5%
- Lv.2 — Received critical damage from all attacks -10%
- Lv.3 — Received critical damage from all attacks -15%
Guardian Melee Aptitude
- Lv.1 — Resistance to melee weapons +1%
- Lv.2 — Resistance to melee weapons +2%
- Lv.3 — Resistance to melee weapons +4%
- Lv.4 — Resistance to melee weapons +6%
Guardian Ranged Aptitude
- Lv.1 — Resistance to ranged weapons +1%
- Lv.2 — Resistance to ranged weapons +2%
- Lv.3 — Resistance to ranged weapons +4%
- Lv.4 — Resistance to ranged weapons +6%
Guardian Armor
- Lv.1 — P./M. Def. +4%
- Lv.2 — P./M. Def. +6%
- Lv.3 — P./M. Def. +8%
Guardian Bleed
- Lv.1 — Skill cooldown -1%
- Lv.2 — Skill cooldown -3%
Guardian Empowerment
- Lv.1 — HP/MP +3%
- Lv.2 — HP/MP +6%
- Lv.3 — HP/MP +9%
Guardian Binding Cover
- Lv.1 — Damage received while immobilized -10%
- Lv.2 — Damage received while immobilized -20%
- Lv.3 — Damage received while immobilized -30%
Guardian Life Force Evolution
- Lv.1 — Max HP Limit +5,000
- Lv.2 — Max HP Limit +10,000
- Lv.3 — Max HP Limit +15,000
- Lv.4 — Max HP Limit +20,000
Guardian Nature Defense
- Lv.1 — Resistance to all elements +20
- Lv.2 — Resistance to all elements +30
- Lv.3 — Resistance to all elements +50
- Lv.4 — Resistance to all elements +60
Guardian Bloody Armor
- Lv.1 — Received PvE damage -4%
- Lv.2 — Received PvE damage -6%
- Lv.3 — Received PvE damage -8%
Guardian Dark Armor
- Lv.1 — Received PvP damage -2%
- Lv.2 — Received PvP damage -3%
- Lv.3 — Received PvP damage -4%
Guardian Defense Mastery
- Lv.1 — Received damage -4%
- Lv.2 — Received damage -5%
- Lv.3 — Received damage -6%
Path: Oracle
Oracle Acceleration
- Lv.1 — Speed +15, Looting area +15%
- Lv.2 — Speed +30, Looting area +30%
Oracle Elemental Soul
- Lv.1 — Elemental Atk./Resistance to all elements +5
- Lv.2 — Elemental Atk./Resistance to all elements +15
- Lv.3 — Elemental Atk./Resistance to all elements +25
Oracle Exeprt Skill Mastery
- Lv.1 — Skill MP cost -10%, Max MP +2,000
- Lv.2 — Skill MP cost -20%, Max MP +4,000
Oracle Resourcefulness
- Lv.1 — AoE Damage Resistance +2%
- Lv.2 — AoE Damage Resistance +3%
- Lv.3 — AoE Damage Resistance +5%
Oracle Blessing
- Lv.1 — EXP/SP Bonus +4%, PvE Damage +4%
Oracle Domination
- Lv.1 — Skill Mastery Effectiveness +10%
- Lv.2 — Skill Mastery Effectiveness +30%
- Lv.3 — Skill Mastery Effectiveness +50%
- Lv.4 — Skill Mastery Effectiveness +60%
Oracle Potion Mastery
- Lv.1 — Potion effectiveness (HP/CP recovery) +1,000
- Lv.2 — Potion effectiveness (HP/CP recovery) +2,000
Oracle Vision
Oracle Holy Blessing
- Lv.1 — EXP/SP Bonus +6%, PvE Damage +6%
Oracle Luck
- Lv.1 — All Critical Rate +2%, All Received Critical Rate -2%
- Lv.2 — All Critical Rate +4%, All Received Critical Rate -2%
Oracle Holy Whisper
- Lv.1 — Received healing +15%, Healing Power +2,500
- Lv.2 — Received healing +30%, Healing Power +5,000
Oracle Immunity Boost
- Lv.1 — Elemental Def./Elemental Atk. +30, Resistance to negative effects +30
Oracle Sacrak Blessing
- Lv.1 — EXP +8%, PvE Damage +8%
Oracle Sudden Rush
- Lv.1 — All Stats +2
- Lv.2 — All Stats +4
Oracle Boost
- Lv.1 — Duration of Dragon Leather Shirt/Talisman of Sayha skills +30%
Oracle Divine Blessing
- Lv.1 — EXP/SP Bonus +10%, PvE Damage +10%
Oracle Powerful Bleed
- Lv.1 — Skill cooldown -2%
- Lv.2 — Skill cooldown -4%
Oracle Chronos
- Lv.1 — Duration of Dragon Leather Shirt/Talisman of Sayha skills +30%
Oracle Divine Ressurection
- Lv.1 — When receiving fatal damage, activates effect restoring 15% CP/HP/MP. Can trigger once every 10 minutes.
- Lv.2 — When receiving fatal damage, activates effect restoring 20% CP/HP/MP. Can trigger once every 5 minutes.
Oracle Combat Mastery
- Lv.1 — PvP/PvE Damage +2%, Received PvP/PvE Damage -2%
- Lv.2 — PvP/PvE Damage +3%, Received PvP/PvE Damage -3%
- Lv.3 — PvP/PvE Damage +4%, Received PvP/PvE Damage -4%
Oracle Ipulence
- Lv.1 — Weapon P.Atk./M.Atk. +20, Armor P.Def. +10
- Lv.2 — Weapon P.Atk./M.Atk. +30, Armor P.Def. +15
- Lv.3 — Weapon P.Atk./M.Atk. +40, Armor P.Def. +20