Information: Class Balance

05 February 2026 года, в 18:05 | Main


Dear players!

 We would like to share in advance information about upcoming class balance changes and provide commentary from our team on the current state of classes and our near-term plans.

Overall, the current class balance can be described as stable and diverse: it encourages a wide range of viable classes rather than the dominance of just 3–4 options.

Naturally, certain aspects still require adjustment, but at this stage almost all classes remain relevant and comfortable to play.

Balance is a living and ongoing process. All decisions are based on:

  • real in-game statistics;
  • PvE and PvP activity.

IMPORTANT: additional changes and adjustments are possible.

Aeore Healer

In PvP, when played in a support role, all healers perform confidently, with Aeore Cardinal slightly behind the others. In solo PvP and PvE, Aeore Shillien Saint stands out the most due to its stronger DD-oriented gameplay among healers.

Overall, the healer archetype remains relevant and fully playable. Our goal is to balance healers against each other in PvE and adjust their overall survivability.


Planned changes:

  • alignment of PvE effectiveness between Aeore Cardinal / Aeore Eva’s Saint / Aeore Shillien Saint;
  • reduction of healing power;
  • weakening of defensive (armor-based) abilities; as compensation — a slight increase in damage.
We are not planning a hard nerf to healers; however, current healing values are more appropriate for characters with ~1.5M HP or higher, which does not reflect the realities of the current server stage.

Tyrr Warrior

At the moment, Tyrr Duelist and Tyrr Maestro are considered the most meta archetypes, with the class showing high efficiency starting from the mid game.


Tyrr Dreadnought, Tyrr Doombringer and Eviscerator appear less pronounced but remain relevant and playable.

Tyrr Titan currently falls behind other archetypes within the class and requires additional balance attention. The main issue we observe is inconsistent critical hit performance.


Planned changes:

  • increased critical hit chance;
  • a possible minor reduction in survivability as compensation.

Tyrr Titan

A buff is planned to make the class more competitive and better balanced within the Tyrr Warrior archetype.

Warg

A class with a very limited number of active abilities.

Planned changes:

  • increased AoE skill radius.

Eviscerator / Sigel Death Knight

Eviscerator feels weaker during the early and mid stages of the game but reaches a stable level of effectiveness closer to the late game. Sigel Death Knight, on the other hand, feels strong at the start but begins to noticeably fall off by the mid and especially late stages.

Both classes share a common issue — insufficient critical hit chance. As part of the upcoming changes, this value will be increased, and for Sigel Death Knight at level 120, additional damage buffs are also being considered.


Planned changes:

  • increased critical hit chance, in line with other physical DD classes.

Samurai

  • the class will be released as close to retail as possible;
  • a slight reduction to the AoE radius of the Radix effect triggered around the target is planned.

Any further potential changes will be reviewed after the class is released on OBT/ZBT, and only based on actual player feedback, should such adjustments be necessary.


Iss Enchanter

All archetypes remain relevant.

Iss Dominator and Iss Doomcryer currently appear to be more popular; we may slightly strengthen the remaining archetypes in the future to better balance player choice.


Wynn Summoner

At the current stage, this class is relevant in all aspects of the game — from early levels to the late game.

Planned changes:

  • reduction of skill casting speed (effectively decreasing the number of hits per second).


Feoh Wizard

Performs very well in the early stages of progression. In the mid game, it feels average, without a clear advantage. In the late game, it once again enters a strong tier and fully раскрывается its potential.

Feoh Soul Hound performs better than other archetypes in PvP due to high survivability.

Feoh Storm Screamer, Feoh Archmage and Feoh Mystic Muse remain playable and competitive.

Feoh Soultaker is currently an outsider — we are considering options to improve and refine this archetype. Nevertheless, all specializations remain comfortable to play.


Othell Rogue

At the early stages of progression, these classes feel weak; however, as progression continues, they scale strongly into the late game and become some of the most effective.

Planned changes:

  • at high levels, a damage reduction is planned, as the class currently shows excessive effectiveness in the late game.


Yul Archer

At the moment, Yul Moonlight Sentinel and Yul Ghost Sentinel are considered the most meta archetypes. At the same time, overall balance within the class remains stable: other archetypes also stay relevant, demonstrate strong AoE damage, and perform confidently in mass battles, though they have noticeable limitations in single-target damage.


Planned changes:

  • minor internal class balance adjustments;

  • increased single-target damage to improve solo efficiency and more clearly emphasize the role of a single-target DD.


Overall, at this point, more than 70% of classes fit within the active meta, and their effectiveness shifts depending on the stage of progression. Each class has its peaks and declines: some are stronger at certain stages, while others take the lead later.

Perfect balance does not exist; however, our goal is to maintain a healthy meta and regularly update underperforming classes by providing necessary buffs so they remain relevant and competitive.